| KHR: X Generation | |
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+3T.O.R.N.A.D.O Zenesis Keiin 7 posters |
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Keiin  
Posts : 877 Points : 51 Join date : 2013-02-01
| Subject: KHR: X Generation Mon Feb 25, 2013 7:02 pm | |
| Hi guys, if you are or are not aware of the forum KHR: X Generation, it is a Katekyo Hitman Reborn Mod of LF2, the leader of the mod used to be Zeroxis and upon somewhat finishing the mod they all left and left me in charge. If Mark and fellow members in Root have time, I would like them to join me on the forum and continue the progress but include some characters from here and conjoint the project on two different forums, I would love if you guys join me and help me renovate and make the forum active and better. I will also give sprites and stuff to this project, HELP ME GUYS! Oh yea and also I need moderator and admins to continue, please join and apply: http://x-generation.open-board.com/forumEdit: Me and wiza are currently renovating the forum | |
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Zenesis  
Posts : 762 Points : ∞ Join date : 2013-02-09
| Subject: Re: KHR: X Generation Tue Feb 26, 2013 12:23 am | |
| maybe i will join that forum (to have some fun) | |
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Keiin  
Posts : 877 Points : 51 Join date : 2013-02-01
| Subject: Re: KHR: X Generation Tue Feb 26, 2013 7:58 am | |
| go ahead, me and wiza r still working on it. | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Tue Feb 26, 2013 8:27 am | |
| But I can't post there. =.=" Idk why? | |
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Kiyon  
Posts : 791 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Tue Feb 26, 2013 4:06 pm | |
| Areleous probably played with the settings, I'll fix it. | |
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Keiin  
Posts : 877 Points : 51 Join date : 2013-02-01
| Subject: Re: KHR: X Generation Tue Feb 26, 2013 4:31 pm | |
| I didn't do anything | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Tue Feb 26, 2013 6:35 pm | |
| I saw that everything has been renewed. | |
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Keiin  
Posts : 877 Points : 51 Join date : 2013-02-01
| Subject: Re: KHR: X Generation Tue Feb 26, 2013 6:48 pm | |
| Yea, we are starting over again. | |
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nlct  
Posts : 2 Points : 1 Join date : 2013-05-18
| Subject: Re: KHR: X Generation Thu Jun 13, 2013 8:09 pm | |
| Can your game work in win 7, I couldn't open 0.3 and 0.4 of your game == | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Fri Jun 14, 2013 12:21 am | |
| Don't worry.. They have merged their game with ours.. | |
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Harvey_Specter  
Posts : 52 Points : 1 Join date : 2013-08-06
| Subject: Re: KHR: X Generation Wed Aug 07, 2013 2:27 am | |
| I'm not very confident,but maybe,just maybe,I'll redo ALL KHR from 0. Cuz I don't like outcome. If I do,I'll do something big,if not then not:D
SO I came up with plan,if I decide to do it. 1.4 Well balanced and made characters. 2.A bit of story mode (my previous creation lack this) 3.More dynamic battles,which i think can be accomplished by lowering damage output and higher MP costs. 4.Maybe some interaction with BG,like platforms or smt. 5.Maybe visual effects like rain. 6.ITEMS.Big minus in KHR was NO ITEMS.For now I don't have a real plan for this.But maybe,just maybe BOX WEAPONS will be all over BG's so you can pick them and use. 7.Design.Dunno.Maybe won't do anything about it. 8.1 character which will be like bonus char.Won't have much moves,just for fun.
Thats it.If I will come up with something else,will write here.
~H.S. | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Wed Aug 07, 2013 12:43 pm | |
| If you ever need any help, just call me. | |
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Rhino.Freak  
Posts : 1607 Points : 201 Join date : 2013-02-01
| Subject: Re: KHR: X Generation Wed Aug 07, 2013 11:38 pm | |
| if you gonna do all that in LF2 again, I guess you can wait till the A-Engine comes out? its really epic with all the features you want without any advanced dcing | |
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Harvey_Specter  
Posts : 52 Points : 1 Join date : 2013-08-06
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 12:24 am | |
| - Rhino.Freak wrote:
- if you gonna do all that in LF2 again, I guess you can wait till the A-Engine comes out? :)its really epic with all the features you want without any advanced dcing
What is A-Engine?) ~H.S. | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 1:10 am | |
| A self made engine *currently in developing state* by A-MAN. You can contact him for further info. | |
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Harvey_Specter  
Posts : 52 Points : 1 Join date : 2013-08-06
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 1:14 am | |
| I was looking forward for Hero Quest engine by Azriel. But he still is working on it for (2?) or more years already.
~H.S. | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 2:09 am | |
| A-Engine supports many thing without advanced dc-ing so you can use it for your mod.. | |
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Harvey_Specter  
Posts : 52 Points : 1 Join date : 2013-08-06
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 2:58 am | |
| Well.I will check it,when it comes to it.W\e.I still not sure about reviving this.
My current plan is to do DOLL character,which will be base for all others.If in process I get some motivation I'll do rest,otherwise nop. For now I've done: 1.6 frames stance. 2.Post stance (which means if ypu stay 1 place for too long,you will go into taunt frames where you receive incresead healing of HP and MP) 3.6 frames walking (tried my best to fix previous glitches) 4.Run frames. (nothing interesting) 5.Max hit combo of 5 punches. (not new really) 6.Dash frames with effects (not much to say) 7.Animated jump (which means like characters dress,hair and stuff will change during jump,with no glitches) 8.Falling on ground with effects(same as 6) 9.Lying on ground (same as 6) 10.Animated get up after lying on ground(no glitches) 11.More complex defend system (can't say much right now)
Thats all for now. ~H.S. | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 5:13 am | |
| Well tbh I didn't like your defend system in the mod.. I mean you can't cancel the defend until your mp drains out. | |
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Harvey_Specter  
Posts : 52 Points : 1 Join date : 2013-08-06
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 5:27 am | |
| - T.O.R.N.A.D.O wrote:
- Well tbh I didn't like your defend system in the mod.. I mean you can't cancel the defend until your mp drains out.
It could be a bug.Because the idead was to make it like if button is pressed then defend works.If you move or smth like that is cancels. And i rethought taunt system.HP regen would be OP. - Harvey_Specter wrote:
2.Post stance (which means if you stay in 1 place for too long,you will go into taunt animation where you receive a HP regen bonus ONCE and increased MP regen for the duration) . ~H.S. | |
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T.O.R.N.A.D.O  
Posts : 2073 Points : ∞ Join date : 2013-01-31
| Subject: Re: KHR: X Generation Thu Aug 08, 2013 12:48 pm | |
| Maybe but it was very difficult to do combos because of that. | |
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